Through an exclusive sale of digital artworks by prominent Japanese creators and the company’s original cryptocurrency, DEAPcoin, Digital Entertainment Assets Pte Ltd aims to create a new digital art and entertainment market of more than 10 million dollars per year.
[Singapore, 1 April 2020]
Digital Art Auction service and the beginning of a new era in digital art entertainment
Digital Entertainment Asset Pte Ltd (DEA) announced to launch their new service named Digital Art Auction (DAA) on the 15th of April 2020. This brand new digital asset marketplace exclusively uses DEAPcoin, which was approved to listed on April 8th at OKEx, one of the world’s largest cryptocurrency exchange.
Digital Art Auction is a service that allows users to buy and sell digitized artworks (“Digital Art”) drawn by popular creators from Japan and around the world. These Digital Arts are unique and exclusive through DEA’s blockchain based transaction system. The platform offers owners of these digital assets opportunities to enhance the entertainment effects in the games on the DEA’s entertainment platform, aptly named, the PlayMining platform. These two aspects together drives a high asset value of both the Digital Arts and DEAPcoin, as well as exponentially expanding the DEA’s “PlayMining” economic zone.
Users will be able to purchase Digital Art on the platform after April 15th in advance to the beta version gaming of DAA-linked-game, “JobTribes.” This card-battle game is scheduled to launch on May 26th with attracting high number of pre-registered users in queue to play.
“PlayMining”: A new economic zone created with Digital Art
The Digital Art and entertainment platform, “PlayMining,” is expected to attract a lot of users, since the company has set aside a portion of DEAPcoin (DEP), which users will be able to earn by playing games or reading comics exclusively released on the platform. With this “earn when you play” strategy, DEA is expecting to increase the monthly active users of their games to 100 million users within three years. DAA, the online marketplace where DEP will be used, is also expected to receive a large influx of users, and for many transactions to take place in search of valuable Digital Art assets as well as for financial investment purposes. By then, it is reasonable to assume that a lot of financial and cultural capital would have pooled in the “PlayMining” economic zone, which would in turn raise the overall value of all digital assets existing on the platform.
The Digital Arts line up for 15 April
The following items will be available on DAA after April 15th:
– Works by the manga artist of the “Dragon Quest” series, illustrations by the author of the “Gundam” series, as well as character designs by the “Macross” series’ character designers, and more.
– A total of 4,888 items with a total starting bid of 11,494,000 DEP will be on the DAA market. [See Appendix 1]
(In DAA, the starting bid is preset by the platform, and items will be sold in a blind auction format.)
Going forward, more unique one and only works by famous manga artists, illustrators, and other such creators from all over the world will be added every week.
Advancement of creators’ rights leading to the overall increase in high quality submissions of art
One of the core missions of DAA is “to advance and protect creators’ and artists’ rights.” The way DEA realizes this mission is by paying a portion of DAA’s trading commission to the creators of the Digital Art, everytime that artist’s work is traded between users. This means that the “PlayMining” platform allows for creators to receive a royalty as long as their artwork continues to be traded, treasured, and appreciated on the platform. In other words, as long as users find value in owning such artworks, the creators of such works will be able to receive the appreciation they duly deserve in the form of monetary payment, potentially for many years into the future. For this reason, it is expected that DAA will receive a plethora of high quality works by top creators from all around the world.
Here is a list of creators who have already committed to participate on the platform (in no particular order):
Digital Art’s asset value can expand the online gaming market
Digital Art will not only be available for one game, but also across multiple games on the PlayMining platform, making the token to be valuable for a variety of game users, as well as for those who do not play the games at all.
It is predicted that global mobile game sales will exceed $80bn in 2020. This is supported almost solely by in-game purchases, and also because the game items which are purchased eventually lose their value since those items are tied to a single game which may or may not continue to thrive, and players must keep on buying new items tied to new games.
In addition to its value as a work of art, PlayMining’s Digital Art has a permanent, multi-game value, allowing gamers to spend money without fearing that their purchases will lose value when the game loses its popularity. Therefore, PlayMining and Digital Art can allow DEA to venture into an uncharted territory of the global gaming market itself.
Games in which Digital Art can be used
The beta version of the trading card battle game “JobTribes” is scheduled to launch on 26th of May 2020 as the first game on the “PlayMining” platform. “JobTribes” is an occupation-themed game in which characters who personify various occupations are given special powers to fight each other. Shin Kibayashi, one of the six top Japanese creators selected by Netflix in 2019, is in charge of the game’s story.
In addition, “World Flags,” a game that will feature characters representing each national flag of nations all around the world, received a lot of attention online and from various foreign embassies. “World Flags” is slated to be released next on the “PlayMining” platform.
[See Appendix 2]